In the early versions of Diablo III, skill trees were working in the same way they did in Diablo II: three separate trees, unlocking more passive and active skills as players invest more skill points in them (also similar to World of Warcraft pre-MoP design). This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. He likened the idea to the tech trees of Civilization II. The idea for skill trees in Diablo II came from David Brevik according to Brevik himself, the idea came to him while he was in the shower.
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